We create compelling digital experiences that focus on storytelling, gameplay, and interaction for both the web and mobile.

flight plan

Weirdwood Manor

Year:
2012
Platform:
iPad Application

An interactive story about three children who learn that by tapping into their imagination they can harness extraordinary abilities.

50%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Assassin

Year:
2013
Platform:
iPhone Application

A new twist on a classic game, Assassin is the iPhone game you play on your phone and in real life!

15%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Times Two

Year:
2012
Platform:
iPad Application

Beautiful watercolour paintings come to life in this interactive lullaby for the iPad that helps express the limitless bounds of our love for our little ones.

30%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Who’s All Play, No Work?

Paul

Technical Director

C64, Cowboy boots, Battle Armour He-Man, Frogger, Barbapapa, The Last Starfighter…

@ppattison on Twitter

Sacha

Creative Director

Star Trek, Contra, C64, Nintendo, TRON, Choose Your Own Adventure, Thundercats…

@sraposo on Twitter

Steve

Executive Producer

Atari, D&D, Star Wars, Blade Runner, Star Trek, Sleestak, Godzilla, Scooby Doo…

@stevehuber on Twitter

Luke

Lead 3D Artist

Monsters, Dinosaurs, Beetlejuice, Q-Basic, Ewoks, Narnia,
Middle Earth, Chrestomanci…

Jack

Lead Game Developer

Vegetable garden, The Centurions, Broken bones, Fire crackers, Pet dog Rex, Bruce Lee, MacGyver…


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hello@allplaynowork.com