We create compelling digital experiences that focus on storytelling, gameplay, and interaction for both the web and mobile.

flight plan

Weirdwood Manor

Year:
2012
Platform:
iPad Application

An interactive story about three children who learn that by tapping into their imagination they can harness extraordinary abilities.

50%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Assassin

Year:
2013
Platform:
iPhone Application

A new twist on a classic game, Assassin is the iPhone game you play on your phone and in real life!

15%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Times Two

Year:
2012
Platform:
iPad Application

Beautiful watercolour paintings come to life in this interactive lullaby for the iPad that helps express the limitless bounds of our love for our little ones.

30%
  1. Concept
  2. Funding
  3. Development
  4. Launched

Who’s All Play, No Work?

Paul

Technical Director

C64, Cowboy boots, Battle Armour He-Man, Frogger, Barbapapa, The Last Starfighter…

@ppattison on Twitter

Sacha

Creative Director

Star Trek, Contra, C64, Nintendo, TRON, Choose Your Own Adventure, Thundercats…

@sraposo on Twitter

Steve

Executive Producer

Atari, D&D, Star Wars, Blade Runner, Star Trek, Sleestak, Godzilla, Scooby Doo…

@stevehuber on Twitter

Luke

Lead 3D Artist

Monsters, Dinosaurs, Beetlejuice, Q-Basic, Ewoks, Narnia,
Middle Earth, Chrestomanci…

Jack

Lead Game Developer

Vegetable garden, The Centurions, Broken bones, Fire crackers, Pet dog Rex, Bruce Lee, MacGyver…

Javier

Game Developer

Family Computer, La Pandilla de los 7, Monkey Island, Maniac Mansion, Police Quest, ReBoot, TMNT…

@javierx on Twitter

Toronto Vancouver San Francisco

hello@allplaynowork.com